Post by Crusade on Jan 3, 2014 21:54:19 GMT
The theory of building well.
Building a ship in Starmade takes time and effort. To build a good ship takes a whole lot more.
i. Introduction.
When it comes to ships there are 3 things you have to consider.
1: The strength of the ship
2: The aesthetics of the ship
3: The Role-playing (RP) value of the ship
Most ships lean towards one of these things. There are many ships out there that are
large cubes of systems with no aesthetics or RP value.
There are many ships, however that lean towards the Role-playing and
aesthetic side of things more. This is what Universal Starship Engineering (USE) aim for
ii: Purpose of this guide.
This guide tells you the theory behind creating large, detailed, extravagant ships that still hold together in a battle
Let's get started...
1: Planning your ship.
Before you start building it is good to have an idea about what you want beforehand.
Write some ideas down, draw some basic pictures and experiment with different ideas.
Symmetry mode is a good idea for this stage!
2: Laying down your framework.
Move on to creating the frame of your ship, be sure to capture the ships profile with the frame.
Add crossbars and make it look like the frame would hold itself together if it was under attack.
Think of it as the chassis of your ship.
3: Creating the interior.
When it comes to interior detailing, asymmetrical is far more realistic. Create winding corridors and many rooms for players to explore.
Some good ideas for interiors are:
Bridge
CIC
Med bays
Crew quarters
Cafeterias
Hangers
Airlocks
Windows
Engineering rooms
Escape pods
4: Laying down your systems
Try balance your ship as well as you can, power is most important.
When creating your ships reactor ensure that you either use long lines running the length of your ship or to create a well-designed power matrix. This will ensure you have plenty of power for other things.
Antimatter cannons are important, as they are the most effective weapon against shields. Using shotgun arrays increases your DPS dramatically, but also requires much more power.
Missiles are effective for taking out bases and smaller craft. Use SD-BBs over SD-KBs, as KBs tend to target friendly ships (they target the closest heat signature). D1000 missiles are my personal favorite. They move fast and are immensely powerful.
Shields you can never have too much of. The more you have the safer you are.
5: The outer hull.
When laying your hull, try to use layers. Use grey hull for the steel skin of your ship, then a second layer for the outer coat to give it color.
Symmetry mode is a good idea for this stage!
6: More detail
Small details on the ships exterior is always good. Try adding things like logos, ribs, repeating patterns, heat sinks, vents, faux 3d engines fins and antennas.
Symmetry mode is a good idea for this stage!
7: Checking your work.
Check your ship for any mistakes, be sure to save it before flying it to the nearest pirate base.
Building a ship in Starmade takes time and effort. To build a good ship takes a whole lot more.
i. Introduction.
When it comes to ships there are 3 things you have to consider.
1: The strength of the ship
2: The aesthetics of the ship
3: The Role-playing (RP) value of the ship
Most ships lean towards one of these things. There are many ships out there that are
large cubes of systems with no aesthetics or RP value.
There are many ships, however that lean towards the Role-playing and
aesthetic side of things more. This is what Universal Starship Engineering (USE) aim for
ii: Purpose of this guide.
This guide tells you the theory behind creating large, detailed, extravagant ships that still hold together in a battle
Let's get started...
1: Planning your ship.
Before you start building it is good to have an idea about what you want beforehand.
Write some ideas down, draw some basic pictures and experiment with different ideas.
Symmetry mode is a good idea for this stage!
2: Laying down your framework.
Move on to creating the frame of your ship, be sure to capture the ships profile with the frame.
Add crossbars and make it look like the frame would hold itself together if it was under attack.
Think of it as the chassis of your ship.
3: Creating the interior.
When it comes to interior detailing, asymmetrical is far more realistic. Create winding corridors and many rooms for players to explore.
Some good ideas for interiors are:
Bridge
CIC
Med bays
Crew quarters
Cafeterias
Hangers
Airlocks
Windows
Engineering rooms
Escape pods
4: Laying down your systems
Try balance your ship as well as you can, power is most important.
When creating your ships reactor ensure that you either use long lines running the length of your ship or to create a well-designed power matrix. This will ensure you have plenty of power for other things.
Antimatter cannons are important, as they are the most effective weapon against shields. Using shotgun arrays increases your DPS dramatically, but also requires much more power.
Missiles are effective for taking out bases and smaller craft. Use SD-BBs over SD-KBs, as KBs tend to target friendly ships (they target the closest heat signature). D1000 missiles are my personal favorite. They move fast and are immensely powerful.
Shields you can never have too much of. The more you have the safer you are.
5: The outer hull.
When laying your hull, try to use layers. Use grey hull for the steel skin of your ship, then a second layer for the outer coat to give it color.
Symmetry mode is a good idea for this stage!
6: More detail
Small details on the ships exterior is always good. Try adding things like logos, ribs, repeating patterns, heat sinks, vents, faux 3d engines fins and antennas.
Symmetry mode is a good idea for this stage!
7: Checking your work.
Check your ship for any mistakes, be sure to save it before flying it to the nearest pirate base.